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Here are detailed directions on how to find the Master Sword in The Legend of Zelda: Breath of the Wild. There are potential spoilers ahead.
Picture Of The Master Sword And Hylian Shield
I used to always ask myself this and since I love learning about ancient swords I would spend some time looking at the different kinds of variations.That said, I always thought the Master Sword would be 'hand-and-a-half' sword. Also known as a bastard sword. That sword is made so that it can not only be used with one hand while the other holds another weapon or a shield, but it is sturdy enough to be held with both hands when facing an opponent with greater strength since the grip was long enough to accommodate both. I used to always ask myself this and since I love learning about ancient swords I would spend some time looking at the different kinds of variations.That said, I always thought the Master Sword would be 'hand-and-a-half' sword. Also known as a bastard sword.
That sword is made so that it can not only be used with one hand while the other holds another weapon or a shield, but it is sturdy enough to be held with both hands when facing an opponent with greater strength since the grip was long enough to accommodate both. It's also amusing when you remember that LttP is the first game in it's timeline where the Master Sword is ever explicitly re-tempered/forged, and then it gets re-forged again in ALBW (And BS Zelda: Inishie no Sekiban if you want to count that), but not in any newer game that takes place prior to LttP. It's peculiar the little details Nintendo will keep consistent even when they'll discard whole aspects of the lore for whatever they think is cool in the next entry. While we're on this subject, do other notable Zelda weapons also have questionable classification?
Keep in mind that typology back in the medieval era didn’t really exist. There was no such thing as a broadsword, arming sword, bastard sword, longsword or any such thing to the people of that time.Put simply, a sword was a sword. Nothing more and nothing less.Classification came about later on, falling into various categories under the oakeshott categories.All of that having been said, the Master Sword would be considered a Long Sword, or, perhaps more accurately, a hand and half or Bastard sword if you will.Even then, the weapon is not exactly ideal imo due to it’s design. It’s a fantasy weapon, yes, but it has no riser or fuller meaning it’s mostly meant for slashing, and I doubt realistically the blade could withstand much in the way of durability after several thrusting attacks.Then there’s the unnecessary circular item just above the grip or handle, which imo would just make the balance of the blade completely off. The crossguard is not that great either, and I wouldn’t trust it to ward off a blow or collect a strike.But, when it’s all said and done, it’s a fantasy weapon.
Realism never comes into it as most authors of games or media never research that kind of stuff and just go by what looks cool, etc.The Master Sword is iconic enough in it’s own right, and I think for most people, that alone is enough. The terminology used to describe medieval swords is pretty inconsistant and varied, thanks to a constant barrage of new terms and definitions being introduced by successive generations of enthusiasts. Furthermore, most terms such as 'broadsword' cover a pretty wide number of similar designs, much as how the word 'pistol' covers a wide variety of guns.So, let's break down the Master Sword's defining characteristics.
First of all, it is a double-edged blade with parallel edges that sharply transitions to a sharp point. It does not slowly taper to a point like many types of sword. The Master Sword also appears to have a hexagonal blade cross-section (lenticular or diagonal cross-sections are common alternatives).
Notably, the Master Sword lacks a fuller (a groove down the center of the blade that reduces weight and adds rigidity). One of the distinct features of the Master Sword is the narrowing of the blade next to the hilt, which may be a ricasso.
A ricasso is an unsharpened segment of a blade that may be used as an additional grip location. The protrusion on the Master Sword just past this possible ricasso might serve as a hand guard for this second grip (this isn't unknown for larger swords).Now, the lack of a fuller is an issue, and the dimensions of the sword are a bit off, but the Master Sword seems most similar is design to an Oakeshott type XIX sword. The parallel edges, hexagonal cross-section, and ricasso all match. This was a common sword type of the 15th century, corresponding to the rise of full plate armor.
Type XIX swords include longer than normal examples as well, which matches the long length of the Master Sword as well. Keep in mind that typology back in the medieval era didn’t really exist. There was no such thing as a broadsword, arming sword, bastard sword, longsword or any such thing to the people of that time.Put simply, a sword was a sword.
Nothing more and nothing less.Classification came about later on, falling into various categories under the oakeshott categories.All of that having been said, the Master Sword would be considered a Long Sword, or, perhaps more accurately, a hand and half or Bastard sword if you will.Even then, the weapon is not exactly ideal imo due to it’s design. It’s a fantasy weapon, yes, but it has no riser or fuller meaning it’s mostly meant for slashing, and I doubt realistically the blade could withstand much in the way of durability after several thrusting attacks.Then there’s the unnecessary circular item just above the grip or handle, which imo would just make the balance of the blade completely off. The crossguard is not that great either, and I wouldn’t trust it to ward off a blow or collect a strike.But, when it’s all said and done, it’s a fantasy weapon. Realism never comes into it as most authors of games or media never research that kind of stuff and just go by what looks cool, etc.The Master Sword is iconic enough in it’s own right, and I think for most people, that alone is enough. The terminology used to describe medieval swords is pretty inconsistant and varied, thanks to a constant barrage of new terms and definitions being introduced by successive generations of enthusiasts. Furthermore, most terms such as 'broadsword' cover a pretty wide number of similar designs, much as how the word 'pistol' covers a wide variety of guns.So, let's break down the Master Sword's defining characteristics.
First of all, it is a double-edged blade with parallel edges that sharply transitions to a sharp point. It does not slowly taper to a point like many types of sword. The Master Sword also appears to have a hexagonal blade cross-section (lenticular or diagonal cross-sections are common alternatives). Notably, the Master Sword lacks a fuller (a groove down the center of the blade that reduces weight and adds rigidity). One of the distinct features of the Master Sword is the narrowing of the blade next to the hilt, which may be a ricasso. A ricasso is an unsharpened segment of a blade that may be used as an additional grip location. The protrusion on the Master Sword just past this possible ricasso might serve as a hand guard for this second grip (this isn't unknown for larger swords).Now, the lack of a fuller is an issue, and the dimensions of the sword are a bit off, but the Master Sword seems most similar is design to an Oakeshott type XIX sword.
The parallel edges, hexagonal cross-section, and ricasso all match. This was a common sword type of the 15th century, corresponding to the rise of full plate armor.
Type XIX swords include longer than normal examples as well, which matches the long length of the Master Sword as well. I believe someone else already answered this, but those are what is called a Fuller, on the blade. A Fuller's only purpose is to make the blade lighter, while still retaining the durability of weapon as much as possible.Why it has multiple, I have no honest idea. Design aesthetics are the only reason I can think of. A single, decent sized fuller would have worked just fine.Amusingly enough, there is no shortage of videos on the internet and on the discovery channel and other places, that hilariously call it a ' Blood Groove ', which they quote is to allow the weapon to draw out more blood as you pull it out.Which is one of the most nonsensical, ignorant, and hilariously ill informed things I have come across on the internet and causes me no end of amusement as these so called ' Experts ' proceed to make a fool out of themselves when they state such utter rubbish. Ahhhh, Skallagrim. I love watching his videos.
The guy is pretty much on point in his content. I felt bad when he got hit by a car and it effed him up for a good while. Probably for life given the damage to his Collar bone, etc.Interestingly enough however, no, that video was not my source but rather my own knowledge.
I'm in a swordplay school that is a sub chapter of one of the larger swordplay guilds or schools in the U.S. One that teaches and goes over Fiore Dei Liberi's teachings that are covered in the manuscripts of his that have been recovered over time. Fiore Dei Liberi's teachings mostly come from Il Fiore Di Battaglia, ( Translated: The Flower of Battle ) but also some of the other manuscripts that have been recovered like the Flos Duellatorum and others that have some slight variations but most of the core of his teachings are intact.Fiore's teachings go over multiple things. Spada a Dui Mani (The use of the sword in Two Hands, or what my school refers to as Italian Longsword ) Spada a un Mano ( Sword in one hand, or most commonly referred to as an Arming sword ) Daga, ( Dagger, mostly using a dagger called a Rondel but the teachings are pretty universal to all daggers ) Abrazare (Grappling, and wrestling techniques. Many of which are frighteningly effective at just outright destroying an opponent's bones and limbs ) Azza ( Poleaxe ) Lanza ( Spear, or lance ) plus mounted combat and staff plays.Of those listed, I've learned Spada a Dui Mani, Abrazare, Daga, and SOME Spada a Un Mano and Lanza stuff. Most of my knowledge however is in Abrazare and Daga and Longsword techniques.Right now I could essentially be considered mid grade rank, roughly.
The next rank, Scholar, will take me years to attain and the rank above that which is final, will take me probably most the rest of my life.The thoughts I gave on the design of the Master Sword comes from my own knowledge in Sword Play, and in many ways Skallagrim echoes my own thoughts. I do not like the additional weight just above the grip of the blade.
I think it's ludicrous and that it only adds weight to the blade where it does not need it, throws off the point of balance on the sword, and is just utterly redundant. This is in addition to other things I do not like about the design of the blade. One being the cross guard. I would not in a million years ever rely on that weapon to collect a strike that I could then twist, and turn into a counter thrust into my opponent with that cross guard. The design of it is such that I do not think the opponents blade would stay collected, and that it instead would bounce off or end in a poor bind that would end up getting me killed.For those who do not know, actual steel tends to ' Stick ' for lack of a better word, when you strike it against another blade, resulting in what is called a bind. You then have seconds to literally feel out the weight of the blow and decide if you want to try and win that bind, or let it go and move into another technique to retaliate against your opponent.
A good, decent cross guard not only protects your hands, but can also save your life if used properly. The Master Sword's cross guard is not something I would consider reliable in the LEAST.In general, I prefer a blade that has the center of balance mostly in the cross guard itself or as close as possible to it. Others feel more comfortable having the center of balance farther away, more up the length of the blade, so it aids them in their cuts. It's mostly a preference thing. The Master Sword however, would have most of the center of balance likely just below the cross guard due to that additional weight just above the grip. Which would grossly throw off cuts and actually hurt your ability to fight with the weapon, In my opinion.Then there is the blade itself. The part that flares out where the design of the Triforce is etched in.
This is purely a fantasy sword thing, and IMO serves no real purpose. It also, frustratingly, makes the entire blade and cross guard situation even worse. Because if you come up for say, a guard that is meant to collect your opponents sword and you end up in a brief bind.your opponents sword could slide down yours, and then bounce off or stick into flared portion, the latter being unlikely but still possible, and could throw off your technique and also get you killed.Then there is the fact that there is no fuller nor a riser. A riser is a spine along the center of the blade, meant to strengthen the weapon so you can perform thrusts, or half swording techniques where you grab the actual blade with both hands for striking into weak points in armor, so that your thrust has additional strength and the sword itself won't snap or break.So not only does the thing weigh more than what is necessary for a blade of it's design, but I also would not rely on it for any kind of thrusting techniques given it's design. I honestly do not think a blade designed in that fashion would last long in that manner for durability.Actual Sword Fights usually and typically do not last long. Four strikes at most. It's actually extremely frightening how quickly your life can end in a duel or a sword fight.
Literal seconds, and it's done. It's one of the reasons why weapons wise, I generally would not choose say, a longsword to go up against a Rapier.
Because the rapier could simply dance around the longsword with extreme ease, and end up buried in your heart or throat in the blink of an eye before you realize what has happened.Also, Rapiers are downright damned terrifying if you have ever heard them go through a target. It's eerily, and disturbingly quiet. Almost no sound upon making the wound with a thrust, and almost no sound when evacuating the wound it's just made. No other weapon I've seen at play has made me shudder as much as a damned Rapier has just due to how damned quick, and quiet the frigging thing is. As Tiamatsword22 says, the fuller doesn't actually compromise the strength of the sword at all. The physics behind this are the same as the ones that are behind why an I-beam is the shape it is. The result is a lighter blade that maintains the same strength.EDIT: Now, the simple reason that the Master Sword doesn't have a fuller is probably because a simple flat surface was easier to make using the limited number of N64 polygons.
While the design has evolved since then, the devs at Nintendo probably don't want to change it so much as to be unrecognizable at a quick glance. From a character/game design perspective, a simple, recognizable design is best. I believe someone else already answered this, but those are what is called a Fuller, on the blade.
A Fuller's only purpose is to make the blade lighter, while still retaining the durability of weapon as much as possible.Why it has multiple, I have no honest idea. Design aesthetics are the only reason I can think of. A single, decent sized fuller would have worked just fine.Amusingly enough, there is no shortage of videos on the internet and on the discovery channel and other places, that hilariously call it a ' Blood Groove ', which they quote is to allow the weapon to draw out more blood as you pull it out.Which is one of the most nonsensical, ignorant, and hilariously ill informed things I have come across on the internet and causes me no end of amusement as these so called ' Experts ' proceed to make a fool out of themselves when they state such utter rubbish.Ahhhh, Skallagrim. I love watching his videos.
The guy is pretty much on point in his content. I felt bad when he got hit by a car and it effed him up for a good while. Probably for life given the damage to his Collar bone, etc.Interestingly enough however, no, that video was not my source but rather my own knowledge. I'm in a swordplay school that is a sub chapter of one of the larger swordplay guilds or schools in the U.S.
One that teaches and goes over Fiore Dei Liberi's teachings that are covered in the manuscripts of his that have been recovered over time. Fiore Dei Liberi's teachings mostly come from Il Fiore Di Battaglia, ( Translated: The Flower of Battle ) but also some of the other manuscripts that have been recovered like the Flos Duellatorum and others that have some slight variations but most of the core of his teachings are intact.Fiore's teachings go over multiple things. Spada a Dui Mani (The use of the sword in Two Hands, or what my school refers to as Italian Longsword ) Spada a un Mano ( Sword in one hand, or most commonly referred to as an Arming sword ) Daga, ( Dagger, mostly using a dagger called a Rondel but the teachings are pretty universal to all daggers ) Abrazare (Grappling, and wrestling techniques. Many of which are frighteningly effective at just outright destroying an opponent's bones and limbs ) Azza ( Poleaxe ) Lanza ( Spear, or lance ) plus mounted combat and staff plays.Of those listed, I've learned Spada a Dui Mani, Abrazare, Daga, and SOME Spada a Un Mano and Lanza stuff. Most of my knowledge however is in Abrazare and Daga and Longsword techniques.Right now I could essentially be considered mid grade rank, roughly. The next rank, Scholar, will take me years to attain and the rank above that which is final, will take me probably most the rest of my life.The thoughts I gave on the design of the Master Sword comes from my own knowledge in Sword Play, and in many ways Skallagrim echoes my own thoughts.
I do not like the additional weight just above the grip of the blade. I think it's ludicrous and that it only adds weight to the blade where it does not need it, throws off the point of balance on the sword, and is just utterly redundant. This is in addition to other things I do not like about the design of the blade.
One being the cross guard. I would not in a million years ever rely on that weapon to collect a strike that I could then twist, and turn into a counter thrust into my opponent with that cross guard. The design of it is such that I do not think the opponents blade would stay collected, and that it instead would bounce off or end in a poor bind that would end up getting me killed.For those who do not know, actual steel tends to ' Stick ' for lack of a better word, when you strike it against another blade, resulting in what is called a bind. You then have seconds to literally feel out the weight of the blow and decide if you want to try and win that bind, or let it go and move into another technique to retaliate against your opponent. A good, decent cross guard not only protects your hands, but can also save your life if used properly. The Master Sword's cross guard is not something I would consider reliable in the LEAST.In general, I prefer a blade that has the center of balance mostly in the cross guard itself or as close as possible to it.
Others feel more comfortable having the center of balance farther away, more up the length of the blade, so it aids them in their cuts. It's mostly a preference thing. The Master Sword however, would have most of the center of balance likely just below the cross guard due to that additional weight just above the grip.
Which would grossly throw off cuts and actually hurt your ability to fight with the weapon, In my opinion.Then there is the blade itself. The part that flares out where the design of the Triforce is etched in. This is purely a fantasy sword thing, and IMO serves no real purpose.
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It also, frustratingly, makes the entire blade and cross guard situation even worse. Because if you come up for say, a guard that is meant to collect your opponents sword and you end up in a brief bind.your opponents sword could slide down yours, and then bounce off or stick into flared portion, the latter being unlikely but still possible, and could throw off your technique and also get you killed.Then there is the fact that there is no fuller nor a riser. A riser is a spine along the center of the blade, meant to strengthen the weapon so you can perform thrusts, or half swording techniques where you grab the actual blade with both hands for striking into weak points in armor, so that your thrust has additional strength and the sword itself won't snap or break.So not only does the thing weigh more than what is necessary for a blade of it's design, but I also would not rely on it for any kind of thrusting techniques given it's design. I honestly do not think a blade designed in that fashion would last long in that manner for durability.Actual Sword Fights usually and typically do not last long. Four strikes at most. It's actually extremely frightening how quickly your life can end in a duel or a sword fight.
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Literal seconds, and it's done. It's one of the reasons why weapons wise, I generally would not choose say, a longsword to go up against a Rapier. Because the rapier could simply dance around the longsword with extreme ease, and end up buried in your heart or throat in the blink of an eye before you realize what has happened.Also, Rapiers are downright damned terrifying if you have ever heard them go through a target. It's eerily, and disturbingly quiet.
Images Of The Master Sword In The Stone In Breath Of The Wild
Almost no sound upon making the wound with a thrust, and almost no sound when evacuating the wound it's just made. No other weapon I've seen at play has made me shudder as much as a damned Rapier has just due to how damned quick, and quiet the frigging thing is. My first impression was this sword is a rusted sword.And then the magical thing happened that caused rust to disappear. Using the deductive reasoning that the magical thing happening is caused by the frequency of the sword's energy emitting exactly on point that the rust flakes off from the iron, like this laser rust removal technology:But how would it recover the missing bits and pieces of the metal parts of the blade?
From the rust! The flakes themselves are iron oxide, which because of the frequency of the sword's energy, it is converted from iron oxide back into iron. But not only the conversion occurs, the sword is also magnetic. The magnetic field is strong near the core of the sword than the outer part of the blade, iron ions flew towards the center, and therefore replenishing the missing bits of the blade.How does it become sharp? Iron tends to be attracted to other parts of the iron exposing bits, and so the iron ions follow the structure of the blade like an arch: ⎛⎞ Connecting the arch then becomes easy, as the iron ions form a bridge to connect the arch cliffs together.So, my final impression of this sword is therefore a magnetic sword with an energy-emitting vibration (where you hear the hum from the sword when you carry it on your back).
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